![]() ![]() On occasion, an item of scenery or a person will “break” this rule, allowing the player to press a button and step deeper into the scene to then perform the interaction. To give you some idea of this, Beholder 2 works on a purely two-dimensional plane, with the player walking from left to right. Primarily, this seemed to involve my character getting stuck in parts of the level where there were interactive items. On the more literal subject of getting stuck, Beholder 2 is the only game that I’ve encountered in the past few months which, on Xbox One at least, has a few bugs that forced me to reboot the game. Obviously there are more complicated examples later and you simply will need to solve certain aspects of each floor the old fashioned way, but it’s nice that cash or reputation will always be able to help you with two or three pieces, just to ensure getting stuck isn’t as big an issue as it might have been. This feels very much like an old school point and click at times, with a bottle of whiskey stolen over here and then handed to someone somewhere else being the “optimum” way to solve an early puzzle, but rep or cash being reasonable alternatives if you’re prepared to work for them and can’t reach an outcome via the “classic” way. The way the characters can be brought around to trust you through either money or reputation (the two in-game currencies) or sometimes through the use of items is interesting. The first floor, for example, shows off several of the concepts behind the game, including screwing over your colleagues (or befriending) and shafting the boss by either blackmailing him or turning him in to the authorities.Īnd frankly, all of this is really well done. Some days, you’ll just have to knuckle down and earn a few quid, but on others, you’ll be free to further your own schemes and plots more easily.īeholder 2 is broken up into floors, with the player ascending in rank within the government’s organisation as each floor is “completed” - something that can often be achieved in several ways. We also learn that we’ve been appointed to our new role by a sort of internal affairs agency, with a focus on stamping out corruption.īeholder 2 quickly becomes a game about managing the day to day aspects of life - the bills that need to be paid and the decisions that will make the days pass faster (or not) whilst also managing a career, and the expectations of several interested benefactors. Firstly, we learn that our own father was the former leader of the regime and that perhaps some of his more “lenient” policies weren’t exactly to the taste of everyone around him. With a few days under our belts, Beholder 2 starts to show what it’s really about. ![]() ![]() ![]() Sometimes you’ll need to buy essentials too, and the job we now hold is the kind I used to hate back when I worked in retail - because it makes you pay for things you don’t want, such as buying your own uniform. Money is needed for almost everything, from paying your daily bills (which are extortionate, to say the least) to bribing officials and colleagues for one reason for another. The job we occupy during these early stages acts as something of a minigame that the player can use to earn money, at the expense of time. Over the course of the first hour or so, we become familiar with our role - trudging deliberately slowly from hall to hall and filing endless applications for various kinds of government support. As the game makes clear within the first five minutes, Beholder 2’ s setting is fairly dystopian, and the regime we work for is morally ambiguous, to say the least. Presumably continuing the main story from Beholder (which I never played) Beholder 2 begins with the player character trudging into work, having been appointed to a new role working for the government. Beholder 2 is essentially a point and click adventure, but it mixes narrative, puzzle and exploration elements in a way that makes it feel unique. Or do you turn against the state and expose corruption.I’ve always been a fan of the humble point and click adventure, but in recent years, it hasn’t felt enough to deliver the same tried-and-tested gameplay that made this genre so popular during the nineties. Work your way up the ladder by scheming against employees, spying on your boss, and completing paperwork. You are an intern at the central ministry of a totalitarian state with your whole career ahead of you. It is the second entry in the Beholder series. Beholder 2 is a game developed by Warm Lamp Games and published by Alawar Entertainment. ![]()
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